package edu.metrostate.capstonediner;

public class GameButton extends GamePart {
		public GameButton(float y) {
			x = 0.125f * Constants.SCREEN_WIDTH;
			this.y = y;
			layer = Constants.TEXT_LAYER;
			width = 0.75f * Constants.SCREEN_WIDTH;
			height = 2.0f * Constants.DEFAULT_FONT_SIZE;
			texture = Constants.BACKGROUND_TEXTURE;
			hitPoints = 1;
			pointValue = 0;
		}
		
		public void collisionEffect(GamePart collided, Game game) {
			//Nothing in the foreseeable future should be colliding with a button other than the pointer and it ain't a GamePart
		}
}
